Saturday, March 3, 2018

2018 EDU: VWBPE spreads over March, into April

VWBPE spreads over March, into April
Early report on the start of VWBPE (Virtual Worlds Best Practices in Education) because some events are coming early. VWBPE thus recognizes that a virtual world conference comes to the participant, at no travel cost and negligible travel time.  As a result, events do not need to be concentrated in a single weekend, but can be spread over a longer time.  That gives participants a less hectic experience and reduces the time conflicts.
********************************************
More after the break
*************************************************

Metaverse events, recent and upcoming

*********************************************************
************************************
Description: Meet in the Counting House as Scrooge introduces participants to Dicken’s classic Victorian novella: A Christmas Carol!  Additional dialogue has been added to some scenes, and a complete new scene has been added to complete the story with a happy ending. Participants will explore the snowy context of the ghost story through nine key scenes, and can click on the characters to hear what they are thinking in each situation.
WW1: A Virtual Remembrance 
  • Mar 10 @ 01:00 PM – 02:00 PM
Description: This experience will showcase key components of World War One in honor of the centenary of this epic event. Participants will go through a WW1 bunker and learn about life as a solider in the trenches, revisit the spirit of the UK’s Home Guard, and the affects of the aftermath of the war and how the punishments leveled to Germany contributed to WW2.
Venice in 1600
  • Mar 11 @ 07:00 PM – 08:00 PM
Description: Based on findings from The Quest, this immersive experience introduces participants to the impact that an idealized virtual identity and the perception of a social constructivist environment have on learning within the virtual world. Gamified learning as a group process will be explored, and data collected on affective issues such as beliefs and attitude towards: the self, the technology, the learning experience, and self-efficacy. This project seeks to develop a methodology for focusing a survey on specific behaviors using the virtual world through tight integration with simulated situations. Participants will be able to experience first-hand the integration of virtual world behaviors (Second Life) and a learning management system (Moodle), designed to eliminate the coding required for HUD interaction and make survey data collection much more tightly focused on specific behaviors. This presentation will be a beta test of this new methodology.

Past VWBPE conferences

VWBPE 2014

VWBPE  2013


      VWBPE 2012

      VWBPE  2011 


      Video Archives

      -

      2014 VWBPE Conference Proceedings

      • Using Virtual Worlds and Gamification to Enhance Learning
      • OpenSimulator’s Role in the Future of Virtual Worlds Research and Education
      • The Freedom Project: How Artistic Expression Transcends Real Life Challenges
      • Theme of Creativity within Immersive Teaching Experience
      • Building a Community of Inquiry in a Virtual College Course 
      • Creating an Entertaining Learning Environment: Game-like Environment in Virtual World for Education
      • Literacy game: The Mythical World of Hīnātore
      • Paradigm Shift: Bringing the Library to the Students Virtually

      *********************************************************

      License

      • Original text in this blog is CC By: unless specified public domain
      • Use as you please with attribution: link to the original.
      • All images without attribution in this blog are CC0: public domain.
      *********************************

      If you are interested in web-worlds...

      Entertainment in virtual worlds

      Videos from virtual worlds

      News and Notes

          -


          No comments:

          Post a Comment

          Note: Only a member of this blog may post a comment.