Monday, November 20, 2017

2017 WW: Tutorial: Edit terrain, the ups and downs

Edit terrain, the ups and downs.
How to build hills and holes in your Cybalounge world; how to texture your land. 
 The green blobs move the ground
up or down
Click image to enlarge
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More after the break
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 Zero height creates a puddle
  • The green blob is under the water.
  • To change the height again, toggle water.

Water off shows the green blob
  • Click the green blob to change the height.
  • Toggle water back on again.
Terrain changers
  • Toggle Water:  Switches the water on or off.
  • Random Terrain: Surrounded by a circular hill/mountain range of random height.   
  • Even Terrain: Creates a terrain of even height.
  • Create Island: Creates a circular island surrounded by water.

Grid Lines (on selected object)

When an object is selected, it is marked by a grey, translucent box.  If you select None, that's all you see.  If you select Lines, you also see lines marking it's position on the grid dimensions.  If you select Grid, you see a translucent grid.  (I normally use the Lines setting.)

    Adjust Terrain

    Changes the height of all points simultaneously by the given value.  Caution: Rezzed objects will not rise, so they may be left under the terrain.

    Flat (simple) terrain

    Checking this box make the land flat.  No hills, valleys, or water.  You might choose this option 
    • If you want to have faster rendering.  
    • If your world will be mainly indoors.
    • If you want to use terrain texturing (terrain mapping).

    Terrain texture(terrain map)

    Shawn's amazing web world
    Terrain textured
    Click image to enlarge

    You can select/change the texture for the whole terrain. This will only work for flat terrains or if shadowing is activated for the current scene (see location settings).   As a practical matter, shadowing is too heavy a resource load for general use, so flat terrain is the main thing to consider.  
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    To select the texture for your terrain, click the white text bar next to Terrain Map and select from the drop-down list.  The list will include, at the bottom, textures you have uploaded.  Click the texture you want and press return.  If you don't see an immediate change, refresh the world (circling arrow, upper left).   

    Horizon (Skyboxes)

    The view on the horizon is created by texture.  The current default is a pair of textures representing day and night, cycling accord to UTC time.  This feature is under revision and this section will be updated later.
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    The day/night cycle may be of little use in a global web.  And a virtual world has little reason to imitate the "real" world.  People would probably prefer to upload their own horizon textures.  Some will certainly prefer to have off-world images such as the double sunset of the first Star Wars.  My suggestion:

    • Create a class of assets called Horizons and let people upload textures to it.  
    • Let people chose a Horizon in the Locations panel.
    • If convenient, let people cycle through the Horizons with a change every (user set parameter).  
    • It would be good if the textures could include GIFs-- people could have distant lightning and other animations.
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    License

    • Original text in this blog is CC By: unless specified public domain
    • Use as you please with attribution: link to the original.
    • All images without attribution in this blog are CC0: public domain.
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    Entertainment in virtual worlds

    Videos from virtual worlds

    News and Notes

    The Hypergrid WIP Show

    • The Hypergrid WIP is a one hour "show & tell" of works in progress. 
    • Everyone is invited.  Building, scripting, entertainment-- whatever you are working on.
    • Selby may capture video of presentations in voice, for posting on YouTube.
    • The WIP show normally meets on 2 Sundays a month at 12 pm California time.
    • The show meets at the Pandora location on the second Sunday 
    • But will not meet in the summer.
    • And at Cookie II on the fourth Sunday.  
    • To keep up with the WIP meetings, join the Kitely group, Work in progress.
    • We can go to your place if there is time.

    Next WIP meeting

      • Sunday Nov. 26, noon SLT (California) time
      • Cookie II location (fourth Sunday of the month)
      • HG address below: paste into the World Map next to Find. Click Find, TP
      • grid.kitely.com:8002:Cookie II 
      • In Kitely, put Cookie II into the find bar of the world map. 
      -
      • Suspended for Summer: Pandora Location: (second Sunday of the month)
      • Pandora allows presenters to run high threat OSSL functions.
      • world.narasnook.com:8900
      • Put the line above in your World Map next to Find.  Click FindTP
      • At Narasnook, use World Map to search for Pandora

              Previous Articles from the WIP show 

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