Monday, November 13, 2017

2017 EDU: The Maker Movement and the potential of virtual worlds

The Maker Movement and 
the potential of virtual worlds
The Maker education movement has much in common with virtual worlds.  They both could benefit from knowing more about each other.  Here is introductory information about each.

-
  • Maker education uses hands-on, collaborative, learning experiences.
  • Gives practice in collaboration, problem-solving, and innovation.
  • And in learner-driven experience, peer-to-peer teaching, and "failing forward."
  • Virtual worlders will recognize this kind of practice.
  • Maker education often uses Makerspaces.
  • We virtual worlders have similar spaces.  We call them virtual worlds.
  • We keep ours an home, so we don't have to drive.
  • The people we collaborate with live anywhere in the world.
  • They meet us in our virtual worlds. 
  • We rent our places in OpenSimulator for $20 a month or less.
  • Our grids could provide kid-safe independent virtual worlds.  
********************************************
More after the break
*************************************************



***********************

Maker education

Wikipedia

Maker education (a term coined by Dale Dougherty in 2013)[1] closely associated with STEM learning, is an approach to problem-based and project-based learning that relies upon hands-on, often collaborative, learning experiences as a method for solving authentic problems. People who participate in making often call themselves "makers"[2] of the maker movement and develop their projects in makerspaces, or development studios which emphasize prototyping and the repurposing of found objects in service of creating new inventions or innovations. Culturally, makerspaces, both inside and outside of schools, are associated with collaboration and the free flow of ideas. In schools, maker education stresses the importance of learner-driven experience, interdisciplinary learning, peer-to-peer teaching, iteration, and the notion of "failing forward", or the idea that mistake-based learning is crucial to the learning process and eventual success of a project.  

    Links


    ISTE: International Society for Technology in Education


    Virtual worlds

    Wikipedia

    virtual world is a computer-based simulated environment[1] which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others.[2] These avatars can be textual, two or three-dimensional graphical representations, or live video avatars with auditory and touch sensations.[3][4] In general, virtual worlds allow for multiple users but single player computer games such Skyrim can also be considered a type of virtual world.[5]

    Links

    ISTE: International Society for Technology in Education

    *Or visit me in my web office

    **********************************************************************************

    License

    • Original text in this blog is CC By: unless specified public domain
    • Use as you please with attribution: link to the original.
    • All images without attribution in this blog are CC0: public domain.
    *********************************

    Entertainment in virtual worlds

    Videos from virtual worlds

    News and Notes

    The Hypergrid WIP Show

    • The Hypergrid WIP is a one hour "show & tell" of works in progress. 
    • Everyone is invited.  Building, scripting, entertainment-- whatever you are working on.
    • Selby may capture video of presentations in voice, for posting on YouTube.
    • The WIP show normally meets on 2 Sundays a month at 12 pm California time.
    • The show meets at the Pandora location on the second Sunday 
    • But will not meet in the summer.
    • And at Cookie II on the fourth Sunday.  
    • To keep up with the WIP meetings, join the Kitely group, Work in progress.
    • We can go to your place if there is time.

    Next WIP meeting

      • Sunday Nov. 26, noon SLT (California) time
      • Cookie II location (fourth Sunday of the month)
      • HG address below: paste into the World Map next to Find. Click Find, TP
      • grid.kitely.com:8002:Cookie II 
      • In Kitely, put Cookie II into the find bar of the world map. 
      -
      • Suspended for Summer: Pandora Location: (second Sunday of the month)
      • Pandora allows presenters to run high threat OSSL functions.
      • world.narasnook.com:8900
      • Put the line above in your World Map next to Find.  Click FindTP
      • At Narasnook, use World Map to search for Pandora

              Previous Articles from the WIP show 

                -






                No comments:

                Post a Comment

                Note: Only a member of this blog may post a comment.