Saturday, July 2, 2011

2013 HELP: Buiding 201. Linking prims into a single object

 Linking prims into a single object
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These instructions apply to Linden Lab viewer 3.3+  and possibly to other viewers (Firestorm, etc) using that code base.
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Stickman  ready for linking
Click image to enlarge.
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You can make elaborate objects by linking prims together.  Here I will walk you through an example.  Stickman above looks intact, but it is just a collection of five prims.  If I wanted it in my inventory I would have to take the prims one at a time.  If I wanted to move it, I would have to move each prim and re-position it.  But I can link the parts so they all stay together as they would if glued.

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Edit window, General tab
Link controls annotated
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Linking the prims
First you may want to review this page:
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Vocabulary
Root Prim (of an object).  The center point of the object. The last prim clicked in linking.
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To link prims into one object.
  • Get the prims positioned as you want them in the object
  • Decide on the root prim.  This is the last prim clicked
  • Right-click on any prim but the one to be the root prim
  • Select edit, leave the edit window open 
  • Hold down Shift.  Click on each prim in the object, root prim last. 
  • Click the Link button in the edit window 
Notes
  • In contrast with glue, linking can connect objects that are not in contact.
  • An ordinary object (non-physical) can have up to 255 prims.
  • Don't expect to link prims more than about 50 meters apart.
  • You unlink the prims an object by selecting it for edit and clicking the unlink button.
  • You can link objects that are made of linked parts.
  • You can select objects for linking in other ways.  
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Edit window, General tab
Object linked
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To edit a specific prim in a linked set,
  • edit the object,  
  • check the Edit Linked box, 
  • click on the prim you want to edit.  
In this mode, you can move the prim around or alter its contents.  
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