Sunday, November 21, 2010

2013 2ndHELP: Art gallery in holodeck-- Tutorial

Art gallery in holodeck-- Tutorial  
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Ingredients 
Objects to be sold.
Gallery where you want to display/sell the objects
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Horizons Holodeck
The holodeck I use and can recommend is Horizons. All descriptions in this article apply to the Horizons Holodeck. Other holodecks may be similar.
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You need the Pro version, sold by Cheshyr Pontchartrain for about $10 USD at this location:
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A holodeck system consists of two main parts and two main operations:
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Pro.
Disk with red center. 
Operation: records the position of each object and stores the object for later rerezzing. 
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Basic
Disk with Blue center
Operation : Holds multiple scenes in its contents.  Rezzes scenes on command. 
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Vocabulary:
Rez. Verb, transitive.  To produce a virtual object from an object in your inventory..  (An object with the proper contents can also rez.)
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Detailed instructions
The following instructions are based on my experience in test builds.  They are designed to help people avoid mistakes. 
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Step 1: Place the objects where you want them displayed.
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Step 2: For each object
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Copy the object and put the copy on the floor in front of the original (which remains in place). 
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Edit the copy:  Add a prefix to the name to tell you that this is the object to go to the customer.   For example, CUSmyswan1
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Check the contents of the CUSObject to see that it has all the contents you intend to include in the delivery:
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Informational notecard with your name, location. Website, etc.
Scripts, as needed.
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Set the CUSObject  “Next user can copy.”   Uncheck mod and transfer for next user
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When the CUSObject is ready for delivery, take it into your inventory. 
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Edit the original (still in place). Add a prefix to the name to tell you that this is the vendor object.   For example, VENmyswan1.    Examine the contents and remove anything you don’t want delivered to the customer along with the CUSObject.  Put the CUSObject into the contents of the vendor object.  
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Check  the permissions on the CUSObject in the contents of the vendor.  Permissions may change in the transfer from your inventory to the contents.  
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On the general page of the VENObject, click “for sale” and select the option : “contents.”
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You may want to add a floating text script such as “Click to buy a copy.”  This helps you to avoid confusing the two objects.
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When all the display objects have been prepared as above, you are ready to store the scene in the holodeck.   You will get an instruction card with the Horizons Holodeck, but here are more specific instructions for this task.
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If you just bought a copy of the holodeck, follow the instructions to get the holodecks (Pro and Basic) and associated scripts copied into your inventory.
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Placing the Holodeck. 
To begin the store operation, decide where to place the holodeck.  A holodeck can rez objects anywhere on the sim, but you will want to put in a convenient place.  Although you will start with the Pro version, the main things you need to think about apply to the basic version.  The Pro has to go exactly where you will want to put the Basic. Consider  the customer scenario I described in a previous article:
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Art Gallery in a holodeck
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The customer sees a panel near the entrance with a sign saying:
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Click to select the art you are interested in.
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The panel displays a number of named buttons.  One button is named:
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Sunsets.
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The customer clicks on the sunsets button.  The previous hangings vanish and are replaced by the Sunset collection.  The effect is much like the holodeck effect in Startrek, The Next Generation.
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Examples are here:
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What the customer clicks on is a panel  (a holoboss) that communicates with the holodeck, telling it to rez a particular scene.  That communication will work best if the holodeck is near the panel.  The customer scenario calls for the panel to be near the entrance to the area. 
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So the holodeck should also be near the entrance.  (The holodeck becomes invisible when it has rezzed a scene, as will generally be the case in this plan.)
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Be sure to note the exact coordinates of the Pro Holodeck.  You will have to place the Basic holodeck in that location also.
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 When the Pro holodeck is in place,  you edit each object, put a recording script in its contents, and take the object into your inventory.
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The next step is to use the Pro to make a crate.  Then you put all the objects into the crate.   Edit the crate to give it a name you can easily remember.  Take the crate into your inventory.  Put the crate into a properly positioned Basic Holodeck.   You are ready to rez the scene.

Video-Machinima
      

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